About Digital art (prints)
Computer-generated visual media
Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information, viewed through perspective projection on an electronic visual display. The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be “photographed” by the computer. Typically a 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake.Fractal art, Datamoshing, algorithmic art and real-time generative art are examples.
Digital art and blockchain NFT
Blockchain, and more specifically NFTs, have been associated with digital art since the NFTs craze of 2020 and 2021. While the technology received many critics and has many flaws related to plagiarism and fraud (due to its almost completely unregulated nature), auction houses like Sotheby’s, Christie’s and various museums and galleries in the world started collaborations and partnerships with digital artists, selling NFTs associated with digital artworks (via NFT platforms) and showcasing those artworks (associated to the respective NFTs) both in virtual galleries and real life screens, monitors and TVs.
Art made for digital media
In contemporary art, the term digital art is used primarily to describe visual art that is not just made with digital tools, but that is highly computational and explicitly engages with digital technologies. Art historian Christiane Paul writes that it “is highly problematic to classify all art that makes use of digital technologies somewhere in its production and dissemination process as digital art, since it makes it almost impossible to arrive at any unifying statement about the art form”
Digital prints refers to editions of images created with a computer using drawings, other prints, photographs, light pen and tablet, and so on. These images can be printed to a variety of substrates including paper and cloth or plastic canvas.
Accurate colour reproduction is the key to distinguishing high quality from low quality digital prints. Metal colours (silvers, gold’s) are particularly difficult to reproduce accurately because they reflect light back to digital scanners. High quality digital prints typically are reproduced with very high-resolution data files with very high-precision printers. The substrate used has an effect on the final colours and cannot be ignored when selecting a colour palette.
Digital images can be printed on standard desktop-printer paper and then transferred to traditional art papers (Velin Arch or Stonehenge 200gsm, for example). One way to transfer an image is to place the printout face down upon the art paper and rub Wintergreen oil upon the back of the print, and pass it through a press.
Digital prints that are stored and sold electronically are problematic when it comes to authorship of the print and the protection of pecuniary interests. Electronic images are truly multiple originals as they rely upon codes to produce the image and every copy is actually the writing of codes upon a disk or reproduction of a code. Prints produced via any other medium are copies and not truly original unless a process of manual editing of the final result or plate is applied.
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